Tuesday, April 14, 2020

WHAT'S ACTUALLY NEW IN CREATIVE - V12.20

WHAT'S ACTUALLY NEW IN CREATIVE - V12.20 


What's happening?

Gadget Renaming

Tidying up your workspace. Rename your gadgets to have a superior thumb on what's going on in the background in your games.​​

Ongoing interaction

Bug Fixes in CREATIVE 


Fixed an issue where Featured Islands utilizing rounds would make players not respawn, breaking a few games.

Players will no longer have rubberbanding subsequent to putting an island code into a highlighted entrance.

Players will no longer enter a messed up state when flying out of the spare volume while setting an island photograph.

ATK's can now easily go up slopes.

WEAPONS + ITEMS 


Included the Epic and Legendary Heavy Assault Rifle.

Included the Uncommon and Rare Rapid Fire SMG

Added the Proximity Mine to the Consumables.

Bug Fixes

Fixed the player returning to an item's default scale when flipping off lock set up on the Prop-O-Matic in the wake of having secured while during the time spent having a scaled prop.

Inflatables won't persevere on players in the accompanying round/game when they were as yet appended toward the finish of a round/game.

Fixed players staying inside Sneaky Snowman and Creepin' Cardboard when coming back to the center point or beginning a minigame while stowing away in one.

Fixed players escaping sync on other players' games when flying while at the same time stowing away in a Creepin' Cardboard or Sneaky Snowman.

Fixed Cupid's Crossbow jolts not vanishing when they hit their objective.

Innovative TOOLS + PHONE 


Added the capacity to change the hold position of items while moving with Move Freely. This incorporates four new alternatives


  • As Selected 
  • From Left 
  • Focused 
  • From Right 
  • Bug Fixes 


Fixed the telephone apparatus once in a while being unusable in the wake of bouncing out of a Creepin' Cardboard or Sneaky Snowman.

Fixed Grid Snap some of the time demonstrating an alternate an incentive to the player than what it was really set to, making stuck props snap to a better place than the review appeared.

PREFABS and GALLERIES 


Included more floor coverings, craftsmanship, a clock and a sandcastle to the No Collision Gallery.

Added two more corn stalks to the Nature Shrub Gallery.

Bug Fixes focused


Fixed an issue where players couldn't change into an egg half, with the Prop-O-Matic, if the players was at that point camouflaged as an egg half.

Fixed an issue with the Wild West Roulette Table, where the base of the legs was feeling the loss of a surface.

Fixed an issue with various nature symbols appearing with dim shadows.

Players would now be able to communicate with The Yacht Gold Railing with the telephone apparatus.

Fixed an issue with the Art Deco Storefront Window Corner Prop, not permitting telephone device communication.

Fixed an issue where the red oil drum, from the E.G.O. Prop Gallery, had turned dim purple.

Fixed an issue where The Yacht's Railings were dislodged.

Fixed an issue with the Coral Cove Prop Gallery, where a few rocks were purple, rather than dim.

Revised the kind of material allowed for different resources.

Resources from the Egg Gallery are not, at this point indestructible when Pickaxe Destruction is set to moment.

Expelled overabundance crash from the Egg Gallery.

Included resources that were missing from Skye's room in the Shark Island Prop Gallery.

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